SpaceRoles:Engineer

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Inhaltsverzeichnis

[Bearbeiten] Tasks

- Improve ship resources. Weapons deal more damage, shields hold more damage, the ship moves faster. Might also have to balance available resources - more energy to shields, weapons, engines etc.

- Performs repairs - regenerating shields, repairing damage or disabled subsystems.

- Improvising ship resources

[Bearbeiten] Abilities

[Bearbeiten] Engine Overload

Level: Variable (starting at low levels)

Effect: The engineer reconfigures the engines to fuse them with extra power. For one turn the speed is increased by a variable (low on low levels, high on high levels) amount.

Difficulty/Frequency: Moderate/Sometimes (or Easy/often for a low increase)

[Bearbeiten] Shield Boost

Level: Variable (starting at low levels)

Effect: The engineer directs extra power to the shields of the ship, thereby increasing it's defense abilities. The shield bonus increases by a variable amount. This depends on the type of bonus the shields provide. if they provide multiple numerical bonuses, only one is increased at the engineers choice.

Difficulty/Frequency: Moderate/Sometimes (or Easy/often for a low increase)

[Bearbeiten] Repairs

Level: Low

Effect: The engineers repairs damage of the ship. He can repair either the hull or shields (if both or either of them has something equivalent to hitpoints). Their hitpoints (or equivalent) increases by a variable amount. This ability is additional to the basic ability of repairing.

Difficulty/Frequency: Moderate/Sometime

[Bearbeiten] Weapons Overload

Level: Variable (starting at medium levels)

Effect: The engineer directs extra power to the weapons, thereby increasing the damage of a single weapon system by a variable amount.

Difficulty/Frequency: Moderate/Sometimes

[Bearbeiten] Repair Subsystem

Level: Medium

Effect: The engineer repairs a single subsystem that is not working. On high levels he can repair two with one use of this ability. This ability can not be used to restore hull or shields if they have hitpoints or an equivalent. This ability is only applicable if the system allows subsystems to be damaged.

Difficulty/Frequency: Difficult/Rare

[Bearbeiten] Boost Sensors

Level: Variable (starting at low levels)

Effect: The engineer directs extra energy to the sensors, thereby granting the gunner a variable bonus to sensor-related roles for one turn.

Difficulty/Frequency: Moderate/Sometimes



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