SpaceRoles:Pilot

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Inhaltsverzeichnis

[Bearbeiten] Tasks

- Speed Manipulations (Faster Speed, better Maneuverability)

- Special Maneuvers that might break the usual movement rules. (A 180° degree term despite a lower maneuverability)

- Improved Combat Position - possibly on an abstract level that not directly affect placement on a battlemap - granting defensive and offensive bonuses.

- Hiding the ship (stealth systems, hiding behind other ships, asteroid, planets or stars)


[Bearbeiten] Abilities

[Bearbeiten] Additional Terms

For the pilot role, one specific type of effect is a "maneuver". A maneuver is anything that affects the position or heading of a ship. Maneuvers can be "minor" or "major". A minor maneuver can be anything like an additional 60-90 ° turn, or a small amount of movement, for example 1/4 of the ships normally allowed movement. A major maneuver can be anything like a 180° turn, or a normal amount of movement, for example an additional move at the ships speed, or a combination of two minor maneuvers.


Additionally, distance matters sometimes. As distances, there are Close, Short, Medium and Long. Close is basically point blank range, the ships are adjacent to each other or at least very near. Short is within the range of most weapons, medium of only a few and long is typically out of range for most weapon systems.

[Bearbeiten] Evasive Turn

Level: Low

Difficulty/Frequency: Easy/Often

Effect (Success): The ship can make a minor maneuver and gains a minor bonus to defense.


[Bearbeiten] Attack Run

Level: Low

Difficulty/Frequency: Easy/Often

Effect (Success): The ship performs a minor maneuver to move closer to one target and gains a minor bonus to attacks against that target.


[Bearbeiten] Hold Her Steady

Level: Low

Difficulty/Frequency: Easy/Often

Effect (Either Success or failure): None. All attacks made by the ship gain a moderate bonus to attack. The ship cannot change direction or speed on this turn. Effect (Failure):The ship takes a minor penalty to its defenses.


[Bearbeiten] Strafing Run

Level: Variable

Difficulty/Frequency: Moderate/Sometimes

Effect (Success): The Gunner can make one additional attack against one target the ship is close to at any point during this turn. The attack may be made at a variable bonus (none at low level, minor at medium levels, hight at higher levels).


[Bearbeiten] Riding the Engine Trail

Level: Variable

Difficulty/Frequency: Moderate/Sometimes

Effect (Success): The Pilot may pick one target the ship is close to at the start of its turn. As long as it is close to the target, this ship gains a variable bonus to all defenses the Gunner gains a minor bonus to attacks against that target. If the selected ship moves, the Pilot can use an immediate reaction to take a minor maneuver keeping it close to the target.

Effect (Failure): The Pilot may pick one target. As long as this ship is close to the target, it gains a variable bonus to all defenses against that ship.


[Bearbeiten] Dive into the Debris Cloud

Level: Variable

Difficulty/Frequency: Difficult/Rare

Trigger: One ship close to this ship is destroyed or disabled.

Effect (Success): The Pilot can perform a minor maneuver to end the ships movement at any point close to the triggering ship. It becomes invisible until the end of its next turn.

Effect (Failure): The Pilot can perform a minor maneuver to end the ships movement at any point close to the triggering ship but takes minor damage. It becomes concealed until the end of its next turn.


Empty ability template for copying:

[Bearbeiten] EmptyAbilityName

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